GoplexMC B6 Economy Health

Active traders, transaction volume, wealth generation and the faucet/sink ratio - the metrics that actually describe a Minecraft economy.

Last 30 days (GMC)

1.8 Avg active traders/day
£14849 1/9d Transaction volume
+£179 -/6d Wealth generated (net)
1.17 : 1 Faucet : Sink

Created £5862 15/7d, destroyed £5000 over the window. More money is being minted than removed - the supply is growing (inflationary). Add stronger sinks.

Money: held & moved

Two different questions. Held by active players is a snapshot of who owns the supply right now – a rich player who logs in but never spends still counts. Money that moved is how much actually changed hands over the period you picked. A big gap between them is wealth sitting still.

Held by active players — who owns the supply (seen in-game in the last 7 days)

0.3% Held by active players
£6345 7/6d Live — active holders
£2004594 -/2d Dormant — dead accounts
8 / 80 Active holders

■ 0.3% held by players seen in-game in the last 7 days   ■ 99.7% in dormant accounts

Money that actually moved — real circulation, ignoring idle hoards

£20711 17/4d Changed hands (30d)
1.0% Of supply, turned over
0.010× Velocity (over 30d)

£20711 17/4d changed hands over these 30 days — money is turning over briskly here.

Daily activity

Money created vs destroyed

By day

DateActive traders VolumeFaucetSink Net wealth
2026-09-29 1 -/- 2/- -/- +2/-
2026-09-28 3 £1050 £5002 3/3d £5000 +£2 3/3d
2026-09-27 5 £13799 1/9d £820 3/7d -/- +£136 9/8d
2026-09-26 1 -/- 1/2d -/- +1/2d
2026-09-25 2 -/- £3 -/10d -/- +£3 -/10d
2026-09-24 1 -/- £1 -/- +£1
2026-09-22 2 -/- £1 2/9d -/- +£1 2/9d
2026-09-21 2 -/- £1 2/- -/- +£1 2/-
2026-09-20 2 -/- £1 1/9d -/- +£1 -/7d
2026-09-18 1 -/- £1 -/5d -/- +£1 -/5d
2026-09-13 1 -/- £1 -/- +£1
2026-09-06 1 -/- £13 3/5d -/- +£13 3/5d
2026-09-05 1 -/- £17 14/5d -/- +£17 14/5d