GoplexMC B6 Economy Health

Active traders, transaction volume, wealth generation and the faucet/sink ratio - the metrics that actually describe a Minecraft economy.

Last 30 days (IWD)

1.0 Avg active traders/day
"1000 Transaction volume
+"2000 Wealth generated (net)
∞ Faucet : Sink

Created "2000, destroyed "0 over the window.

Money: held & moved

Two different questions. Held by active players is a snapshot of who owns the supply right now – a rich player who logs in but never spends still counts. Money that moved is how much actually changed hands over the period you picked. A big gap between them is wealth sitting still.

Held by active players — who owns the supply (seen in-game in the last 7 days)

50.0% Held by active players
"1000 Live — active holders
"1000 Dormant — dead accounts
1 / 2 Active holders

■ 50.0% held by players seen in-game in the last 7 days   ■ 50.0% in dormant accounts

Money that actually moved — real circulation, ignoring idle hoards

"3000 Changed hands (30d)
150.0% Of supply, turned over
1.500× Velocity (over 30d)

"3000 changed hands over these 30 days — money is turning over briskly here.

Daily activity

Money created vs destroyed

By day

DateActive traders VolumeFaucetSink Net wealth
2026-10-31 1 "1000 "2000 "0 +"2000