GoplexMC B6 Economy Health

Active traders, transaction volume, wealth generation and the faucet/sink ratio - the metrics that actually describe a Minecraft economy.

Last 30 days (UKP)

1.0 Avg active traders/day
£92 12/4d Transaction volume
+£30 6/2d Wealth generated (net)
∞ Faucet : Sink

Created £30 6/2d, destroyed -/- over the window.

Money: held & moved

Two different questions. Held by active players is a snapshot of who owns the supply right now – a rich player who logs in but never spends still counts. Money that moved is how much actually changed hands over the period you picked. A big gap between them is wealth sitting still.

Held by active players — who owns the supply (seen in-game in the last 7 days)

69.8% Held by active players
£100 1/- Live — active holders
£43 6/2d Dormant — dead accounts
1 / 3 Active holders

■ 69.8% held by players seen in-game in the last 7 days   ■ 30.2% in dormant accounts

Money that actually moved — real circulation, ignoring idle hoards

£122 18/6d Changed hands (30d)
85.7% Of supply, turned over
0.857× Velocity (over 30d)

£122 18/6d changed hands over these 30 days — money is turning over briskly here.

Daily activity

Money created vs destroyed

By day

DateActive traders VolumeFaucetSink Net wealth
2026-09-28 1 £62 6/2d -/- -/- +-/-
2026-09-27 1 £30 6/2d £30 6/2d -/- +£30 6/2d